By now you will have heard a least a snippet of the news regarding @AshleyJudd recieving threats and obscene comments after she expressed her opinion about the UK vs Arkansas game Sunday afternoon. If you are a woman who has ever loved something society has deemed to be the realm of men, you can identify with the hurt and frustration she must be feeling. If you've dared to express an opinion about one of these topics, you've experienced the hateful comments yourself.
I make no excuses for my brash and sarcastic attitude. I am a redhead. I am a Southerner. I love University of Kentucky basketball and football. I write science fiction and fantasy. I am a gamer. None of those loves, hobbies, or beliefs is less or more valid because I have two x chromosomes. And, yet, for all of my life I've been told what a girl can and cannot do, what a woman should not say, how a lady should dress and act. I've been warned that expressing myself could be dangerous.
My response has been and will ever be: Come Get Some.
I play MMOs (Massive Multiplayer Online games). I played them when they were MMORPGs (Massive Multiplayer Online Role-Playing Games) and before that I played MUDs (Multiple User Dungeons). From the first day I logged on with a "female" name I learned that the internet gaming culture treats women differently. "Phat loot for cyber-ing" was a constant refrain. I'm very good at playing certain roles in games. I'm also an outspoken advocate for my friends (guildies in MMO parlance) and a natural leader. While I was just another member of the raid the innuendos and snide comments were very occasional and low key. Then I started leading raids. I started being the person who shouted battle commands, made tactical decisions, and proposed strategy. That is when the sexual insults and real threats of violence began.
The game I play now has on-line fantasy combat. If you've seen the Lord of The Rings: The Two Towers movie, imagine the Battle of Helms Deep played out on a computer screen. It's a lot like that, only death is just a temporary set-back and we never get to actually toss a dwarf. I still like to lead large battles like this. Because I am what has been politely termed a "serial contrarian", I choose to play a character and class that many feel is not best suited for the role. It works for me and it works for my friends, but people doing things differently is just as reviled in the online world as it is out here in the real world. I've been called "catty", a "cancerous bitch", a "fat old c-nt" and many other names. These persons never give specific examples of why I shouldn't be leading, they immediately launch into personal attacks. While discussing this with a friend recently, I lamented that people just can't see that there are multiple avenues to successful raiding. The friend replied, "They aren't attacking you because you play that class. They are attacking you because you're a woman who dares to be good at a game." I instinctively dismissed the idea. These are guys who have played with, or near, me for years. They are reasonably educated individuals raised in Western Society. Then the friend pointed out multiple examples of male commanders who led raids with "alternate classes" and were never criticized, much less bombarded with abuse.
I challenge you to find a female gamer who doesn't have a similar story. Even in our educated, enlightened society, there are still activities deemed to be gender specific. The same situations occur for female sports fans, female car enthusiasts, female soldiers, and female politicians.
Many have suggested that Ashley Judd, and others who have complained about on-line harassment, just need to "get thicker skins". It has also been said that the emotionally stunted individuals who made the disgusting comments about her are not breaking any laws. It is quite probably that they are indeed not stepping outside the law. They are however, stepping outside the bounds of societal interaction. If they have decided not to participate as adults in our society, we should reciprocate by ceasing all interaction. Those saying that Ms. Judd should "just get over it" are enabling further juvenile outbursts. People may have the legally protected right to be internet trolls, but we don't have to feed the trolls.
We should, instead, be rooting out the trolls with pitchforks and flaming torches. We should be yanking them from their anonymous bolt holes and exposing them to the harsh light of societal scorn. It is not OK to respond to an opinion or argument with any version of "well you're retarded/fat/a woman/homosexual". Responding to Ashley Judd's tweet with sexual innuendo, threats of rape, or comments about "getting back in the kitchen" is barbaric in the truest sense of the word. Those persons chose to make themselves outcasts from polite society. It's time we stopped treating these situations as trivial.
So, kudos to fellow UK alumnus Ashley Judd for responding to the slobbering idjits on Twitter with her own version of "Come Get Some". I've got her back, and so should you.
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Wednesday, March 18, 2015
Wednesday, January 16, 2013
Civ V: Gods and Kings Review
I'm putting on my Gamer Girl hat for the day and giving you my thoughts on Civilization V: Gods and Kings. This expansion came out several months ago, but I was too busy to try it out (see: moving family 800+ miles to a new city, husband with a broken leg, book deadlines, etc). My darling children gave me the expansion as Steam gift and I've been playing since Christmas Day.
Civ: V was already a great game, especially on a new, top-of-the-line, gaming system. But, like all games and all RTS games in particular, there were annoying AI glitches and bugs. The Gods & Kings expansion has gone a long way toward fixing these issues. Enemy civilizations will no longer ask for a declaration of friendship in one turn and denounce you the next turn. There are fewer "pointless upgrades" in both technology and city expansion. There are more paths to victory.
The biggest improvement with this expansion, in my opinion, is the increased usefulness and variety of city states. Prior to the Gods & Kings expansion, I would ignore cultural city states unless I was trying to a specific cultural victory achievement. Maritime city states were merely prime targets for invasion as soon as possible. After the expansion and the addition of mercantile and religious city state types, I've found myself actively engaged in winning over these "other" players. City state missions have also become more worthwhile and varied, allowing players seeking scientific, cultural or diplomatic victories more routes to success.
The addition of religions and spies to the game has increased the complexity of the game, but not in such a way as to impede play. I enjoyed trying to mold my state-sponsored religion to fit my civilizations goals. The faith based cultural benefits were useful and fun to tinker with. I absolutely adore using spies to fix elections in city states, steal technology, and capture other spies. If I could actually sabotage wonder construction or technology advancement, I'd think I'd be in RTS gamer heaven.
This is a true expansion, not downloadable fluff content. The game has been changed in fundamental ways that invite a player to go back and play a previous civilization or map. There are plenty of new civilizations to play, new wonders to build, and the technology tracks have been overhauled to be more comprehensive and fitting to their respective eras.
Civilization V: Gods & Kings is a comprehensive, well designed expansion to a masterpiece strategy game. I highly recommend visiting the Steam store and downloading your copy.
Civ: V was already a great game, especially on a new, top-of-the-line, gaming system. But, like all games and all RTS games in particular, there were annoying AI glitches and bugs. The Gods & Kings expansion has gone a long way toward fixing these issues. Enemy civilizations will no longer ask for a declaration of friendship in one turn and denounce you the next turn. There are fewer "pointless upgrades" in both technology and city expansion. There are more paths to victory.
The biggest improvement with this expansion, in my opinion, is the increased usefulness and variety of city states. Prior to the Gods & Kings expansion, I would ignore cultural city states unless I was trying to a specific cultural victory achievement. Maritime city states were merely prime targets for invasion as soon as possible. After the expansion and the addition of mercantile and religious city state types, I've found myself actively engaged in winning over these "other" players. City state missions have also become more worthwhile and varied, allowing players seeking scientific, cultural or diplomatic victories more routes to success.
The addition of religions and spies to the game has increased the complexity of the game, but not in such a way as to impede play. I enjoyed trying to mold my state-sponsored religion to fit my civilizations goals. The faith based cultural benefits were useful and fun to tinker with. I absolutely adore using spies to fix elections in city states, steal technology, and capture other spies. If I could actually sabotage wonder construction or technology advancement, I'd think I'd be in RTS gamer heaven.
This is a true expansion, not downloadable fluff content. The game has been changed in fundamental ways that invite a player to go back and play a previous civilization or map. There are plenty of new civilizations to play, new wonders to build, and the technology tracks have been overhauled to be more comprehensive and fitting to their respective eras.
Civilization V: Gods & Kings is a comprehensive, well designed expansion to a masterpiece strategy game. I highly recommend visiting the Steam store and downloading your copy.
Saturday, September 8, 2012
KBR "Best Indie Books of 2012" Finalist
Not long after I released Dremiks, I stumbled upon The Kindle Book Review. They had several advertising options, offered reviews of indie books, and were taking submissions for a contest. I didn't have the money for the advertising, and didn't yet meet their requirements for review requests, but I took a chance and entered the contest.
In July, Jeff Bennington and his talented review team picked as semi-finalists 25 books from each category. Since that day, The Kindle Book Review has been faithfully Tweeting, Facebook posting, and reviewing the books chosen to be semi-finalists.
August 2nd, my husband broke his leg in three places, playing Ultimate Frisbee, of all things. On Friday, August 31st, Paragon Studios closed it's doors, laying off the entire staff, including my husband, a talented game producer with eleven years experience in the industry. The very next day, September 1st, I stopped to check my email before I went to run errands and got another shock:
"Dremiks", my first published novel, had made the Top 5 Finalists in the Sci-Fi/Fantasy category.
I was--AM-- blown away by this honor. The other books in the finals are great reads by very talented authors. I encourage you to follow the links in this post and then buy every single one of the books that made the semi-finals and finals.
For all of you who have purchased "Dremiks", recommended it to your friends, and reviewed it: Thank you.
In July, Jeff Bennington and his talented review team picked as semi-finalists 25 books from each category. Since that day, The Kindle Book Review has been faithfully Tweeting, Facebook posting, and reviewing the books chosen to be semi-finalists.
August 2nd, my husband broke his leg in three places, playing Ultimate Frisbee, of all things. On Friday, August 31st, Paragon Studios closed it's doors, laying off the entire staff, including my husband, a talented game producer with eleven years experience in the industry. The very next day, September 1st, I stopped to check my email before I went to run errands and got another shock:
"Dremiks", my first published novel, had made the Top 5 Finalists in the Sci-Fi/Fantasy category.
I was--AM-- blown away by this honor. The other books in the finals are great reads by very talented authors. I encourage you to follow the links in this post and then buy every single one of the books that made the semi-finals and finals.
For all of you who have purchased "Dremiks", recommended it to your friends, and reviewed it: Thank you.
Tuesday, August 7, 2012
Crafting in Guild Wars 2
Switching hats here from sci-fi and fantasy author to gamer-geek-girl. Here are my thoughts on crafting in Guild Wars 2, the new MMO from ArenaNet to be released on August 28th. (August 25th if you pre-purchase)
I very much enjoy crafting in GW2. I don't know that any game will ever approach the economy that Pirates of the Burning Sea had in place, but Guild Wars 2 at least makes the crafting process interesting and worth your time.
1. Gathering nodes are unique to the character. All players see wood, vegetables/herbs, and ore but the items are unique spawns so that you cannot "steal" another player's node. During the beta weekends, nodes respawned every 24 hours. It remains to be seen if this timer will hold true in the live game, (UPDATE: nodes respawn at varying times depending on world bonuses) but given the size of the world available for exploration, I don't see that as a problem.
2. Every player can "gather". There are three gathering tools which take up slots on your character inventory ( meaning they don't have to stay in your bags and thus don't take up bag space) All players can carry each of the three tools simultaneously. You do not even have to have a crafting skill learned to gather. Players also earn exp for gathering, so I highly recommend spending a few copper on gathering tools, equipping them, and gathering every node you see. Even if you will not use the materials yourself, you can sell them or send to guildies who are crafting AND you'll be making exp in the process.
3. Basic crafting recipes can be a bit costly for a player who is below level 5, but crafting merchants also supply materials which you can buy with "karma" points that are earned out in the world doing public events.
4. You can "discover" new recipes by adding different combinations of materials to the "discovery" pane. For those who like puzzles, like me, this is a fun distraction.
5. Crafting materials you gather can be automatically transported to your bank via the "deposit collectibles" function. Basically, you right click on an item and chose the "deposit collectible" option. The item zips through the ether into your bank and is ready to be withdrawn next time you are at the bank OR a crafting station. The collectibles tab of your bank is separate from your general bank space, so, again, you don't have to worry about crafting mats sucking up inventory or bank space.
6. I toyed with leatherworking during BW1 (beta weekend 1) but my main crafting focus through all three beta weekends and the stress tests was cooking. I discovered many recipes with unique little bonuses like "+10% downed health" or "+5 health on killing blow of an enemy player"
7. During BW2 I leveled from 11-19 doing nothing but gathering and crafting. That exp rate will probably not hold true in the live game, but even if it is half of what it was during that weekend, you're still talking about a chunk of levels in less than 3 continuous hours of game play.
I STRONGLY recommend players pick up gathering tools from the low level merchants they will encounter in their starting areas. Gather the materials you come across, reap the benefits of the easy exp, and send the materials to guildies you know are crafting.
I very much enjoy crafting in GW2. I don't know that any game will ever approach the economy that Pirates of the Burning Sea had in place, but Guild Wars 2 at least makes the crafting process interesting and worth your time.
1. Gathering nodes are unique to the character. All players see wood, vegetables/herbs, and ore but the items are unique spawns so that you cannot "steal" another player's node. During the beta weekends, nodes respawned every 24 hours. It remains to be seen if this timer will hold true in the live game, (UPDATE: nodes respawn at varying times depending on world bonuses) but given the size of the world available for exploration, I don't see that as a problem.
2. Every player can "gather". There are three gathering tools which take up slots on your character inventory ( meaning they don't have to stay in your bags and thus don't take up bag space) All players can carry each of the three tools simultaneously. You do not even have to have a crafting skill learned to gather. Players also earn exp for gathering, so I highly recommend spending a few copper on gathering tools, equipping them, and gathering every node you see. Even if you will not use the materials yourself, you can sell them or send to guildies who are crafting AND you'll be making exp in the process.
3. Basic crafting recipes can be a bit costly for a player who is below level 5, but crafting merchants also supply materials which you can buy with "karma" points that are earned out in the world doing public events.
4. You can "discover" new recipes by adding different combinations of materials to the "discovery" pane. For those who like puzzles, like me, this is a fun distraction.
5. Crafting materials you gather can be automatically transported to your bank via the "deposit collectibles" function. Basically, you right click on an item and chose the "deposit collectible" option. The item zips through the ether into your bank and is ready to be withdrawn next time you are at the bank OR a crafting station. The collectibles tab of your bank is separate from your general bank space, so, again, you don't have to worry about crafting mats sucking up inventory or bank space.
6. I toyed with leatherworking during BW1 (beta weekend 1) but my main crafting focus through all three beta weekends and the stress tests was cooking. I discovered many recipes with unique little bonuses like "+10% downed health" or "+5 health on killing blow of an enemy player"
7. During BW2 I leveled from 11-19 doing nothing but gathering and crafting. That exp rate will probably not hold true in the live game, but even if it is half of what it was during that weekend, you're still talking about a chunk of levels in less than 3 continuous hours of game play.
I STRONGLY recommend players pick up gathering tools from the low level merchants they will encounter in their starting areas. Gather the materials you come across, reap the benefits of the easy exp, and send the materials to guildies you know are crafting.
UPDATE: Here's a link to my guide for Cooking in Guild Wars 2 and here is a link to my Recipe Book: Novice
Monday, July 23, 2012
Guild Wars 2
Where was I all weekend? Why did I miss SFF Saturday (again)? Well, I'm a geek girl at heart and, thus, a gamer. I spent my weekend playing Guild Wars 2. I'll have more about my gaming habits at a later date, but I wanted to share this beautiful screenshot:
Subscribe to:
Posts (Atom)